A turn-based RPG is a role-playing game where combat waits for you. Instead of reacting in real time, you and your enemies act in an order of turns: you choose, it resolves, they answer. Because nothing happens until you commit, a fight becomes a puzzle about resources and timing rather than a test of reaction speed.
That is why the genre keeps coming back — turn-based combat can go as deep as you like without ever asking for fast hands. Ameroth takes the idea and gives every round three levers: action points to spend, a hand of cards to choose from, and 2d6 to swing the outcome, across four vocations in a persistent open world.